Outlet IGN recently interviewed Dragon Ball Sparking! Zero producer Jun Furutani to discuss the recently announced title. Several interesting comments are featured here, including how this game’s intentions differ from the other Dragon Ball fighting games.
FighterZ was made for eSports, Kakarot was for the story, and Xenoverse was for making an avatar in the game world. However, “The focus [in Dragon Ball Sparking! Zero] is to push the limits of how much a player can completely immerse themselves into the world and how intensely [they] can make that [happen].”
Additionally, Dragon Ball Sparking! Zero has been in development for five years, with the in-game environment being emphasized thanks to Unreal Engine 5.
You can view IGN’s full coverage for additional details.
Dragon Ball Sparking! Zero marks the long-awaited return of the Dragon Ball Z: Budokai Tenkaichi series, announced at The Game Awards after many years. This new entry, showcased through an in-game footage trailer, presents a visually captivating and authentic extension of the Budokai Tenkaichi series. It features meticulously recreated legendary characters and their iconic powers, engaging in monumental battles within vast, destructible arenas.
Developed by Spike Chunsoft, the team behind the original Budokai Tenkaichi series, Dragon Ball Sparking! Zero is a significant step forward for the franchise. Utilizing the advanced capabilities of Unreal Engine 5, it elevates the gameplay and features of arena brawlers to new heights. Additionally, the game represents a return to the franchise’s original Japanese naming convention, aligning with how the original Dragon Ball Z: Budokai Tenkaichi was known as DRAGON BALL Z: Sparking! in Japan.
Dragon Ball Sparking! Zero is in development for PlayStation 5, Xbox, and PC via Steam.
This post may contain Amazon affiliate links. As an Amazon Associate Noisy Pixel earns from qualifying purchases.