Ysbryd Games and Necrosoft Games have announced that Demonschool has received a new update focused on quality-of-life improvements, expanded character interactions, and gameplay options following continued player feedback.
The central addition is a New Game+ mode that allows players to restart the campaign while carrying over abilities, opals, credits, relationships, clubhouse upgrades, clubhouse styles, and collected fish from completed save data. Characters also become fully playable much earlier in the game once the full party is assembled around late week 10, allowing players to use party members in battles where they normally would not appear.
The update also expands character interactions throughout the clubhouse. Non-Faye character relationships now trigger short dialogue scenes after completing battles together, with 182 new interaction variations added across the cast. Clubhouse dialogue has also been expanded significantly, with characters now reacting to the current clubhouse style and activities taking place around them.
Several interface and pacing improvements are also included. Players can now access a text log containing the previous 20 lines of dialogue, while cutscene actions and character movement speeds have been adjusted across several slower story weeks.
Demonschool now supports full mouse-only controls, too. Players can move Faye with left-click movement commands or use right-click dragging for cursor-following movement. The update also includes numerous fixes for minigames, abilities, achievements, and battles.
You can view the full patch notes below:
Updates
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Added New Game+ mode
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Added a dialogue history log (finally!)
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Added in full overworld mouse movement
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Added the Pretzel store
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Added Friendship dialogues around the clubhouse
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Week 0: Updated character acting & SFX on Monday
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Week 1: Updated dialogue portrait, animation timings, added more vfx and sound fx throughout the week.
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Week 2: Updated dialogue portrait, animation timings, added more vfx and sound fx throughout the week.
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Week 4: Corrected typos
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Week 5: Updated character acting
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Week 7: Updated character acting & SFX during Thursday Night, Friday Evening
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Week 8: Updated background extras to fix some dialogue displaying too early in the week. Updated some Character acting
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Wk11 extras dialogue, and position edits
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Endings: Improved fadeout effect used on most endings
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Grammar pass on all weeks and npc lines (outside of clubhouse)
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Primrose Connections: Updated some portraits
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Aina Connections: Updated availability & character acting
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Namako Connections: Updated availability & character acting
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Pangxie Connections: Updated availability & character acting
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Ti Connections: Updated some character acting
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Destin Connections: Updated some character acting & availability
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Knute Connections: Updated some character acting & availability
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Ocean Connections: Updated some character acting
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Varka Connections: Updated some character acting & availability
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Connections: Corrected typos in Aina, Destin, Jem & Knute’s connection quests.
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Optimised gangster sprite atlases
Fixes
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Fixed characters with only 3 levels of relationship ending on “Friend” rather than “Soulmate”
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Week 2: Tuesday Night and Friday Evening – moved quest start triggers so they are easier to activate
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Week 2: Fixed map location availability during the week
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Week 4: Wednesday Evening – Fixed the gangster in the harbour not being interactable
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Fixed the south exit in the Town Alley not being visible during the riot state
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Fixed a full-screen flash when opening the newspaper
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Fixed an exploit in Beetle Racing
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Fixed softlock if you cheat and win/lose at the Beetle Race at the same time
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made big buttons on the party invite screen for minigames mouse-clickable
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Fixed some mouse interaction issues when equipping techniques in the profile menu
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Made the error screen work with mouse
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Improved the clubhouse style selection screen’s mouse interactions
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Fixed background glitching caused by selecting Planner or Profile from the tab buttons with a mouse whilst on the map screen
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Fixed the map screen sometimes breaking overworld lighting
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Fixed selection sound playing when it shouldn’t be in dialogues
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Fixed Faye able to walk through a wall on the rightmost side of Bunker Room #10
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Fixed layering issue in the Mansion Entrance, where you could see characters clip through the stairs
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Fixed clipping into pipes in the bunker hospital
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Fixed the cancel button (escape/b/circle) not selecting exit on the main menu after navigating to a different sub menu
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Improved default screen resolution detection
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Fixed a rare crash when primrose is missing in the clubhouse
Battle
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Aina: Fixed some availability/unlock issues during week 7
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Fixed a crash to title when performing a phaser move that both hits something impassable and pulls a target into the crowd in Harbour crowd battles
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Fix for an error kicking the player back to title when doing a multi-target knockback attack against a stunned enemy and then attacking and killing that same enemy with another character if that enemy has no death animation (e.g. Unfinished Being)
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Updated Ganger AI: gangsters will still attack desks, but not explosives, which would damage them
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Fixed grunts clipping through the floor in the Queen boss battle
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Fixed exception during the boiler boss lava column attack when the team is wiped but faye has Immortal equipped
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Fixed incorrect Game Over when Faye has an Immortal equipped and dies with no surviving teammates on her side in a double field battle
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Henk items crushed by the skeleton finger attack now show the proper death effect instead of a blood geyser
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Henk items are now affected by boiler boss lava waves
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Henk items are now affected by lamprey boss push attack and can properly fall into death pits
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Fixed Henk receiving 1 healing when placing an item when Self Heal is not equipped
Demonschool is available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC via Steam and the Epic Games Store.