Idea Factory International release new details for their upcoming RPG Death end re;Quest coming to PlayStation 4 on February 19, 2019, in North America and February 22, 2019, in Europe.
The details cover the game’s Bug Skill system, which allows the girls to access for-to-reach placed in the dungeon. Each of these skills is unique to a party member in the digital world of World’s Odyssey. They allow the party to get to certain areas such as crossing lava or opening doors.
The publisher lists each of the skills:
- Shina: Spider Rodeo – Creates webs to leap onto large-scale platforms
- Lily: Melissa Poison – Removes vines that cover doorways.
- Al: Armo On – Creates a force-field of bugs that protects from poison bogs and pools of lava.
- Clea: Avalanche – Removes bugs that have bunched together to block doorways.
- Lucil: Specto Search – Materializes pathways that have been previously removed.
- Celica: Air Ride – Harnesses the power of buggies to fly across large gaps or chasms.
Additionally, the publisher released new screenshots showing the skills in action as well as new characters profiles for Clea Glaive and Celica Clayton:
- Clea – The infamous Red Peddler, who is introduced as a dubious merchant before joining Shina’s party. Her obsession with flipping antique goods often gets her into trouble, but she has a keen knowledge of priceless goods and weapons. Despite her rapacious veneer, she makes for a reliable ally.
- Celica – A young, fearless warrior better known by her alias, the Monarch Adventurer. Her skills on the battlefield are considered second-to-none. Her ultimate goal is to reach the gates of Odyssia, the mystical sky capital, and she is famous for being the only NPC to ever get close. Her charm and light-hearted humor make her a welcome addition to Shina’s party.
If you want to know more, check out our hands-on preview about the game’s story as well as footage we captured of the English version of the game.
You can check out the new screenshots below:
Author’s take: I enjoy how the developers try to create systems that make dungeon crawling more interesting.
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