Australian publication Press Start recently interviewed Crisis Core: Final Fantasy VII Reunion staff comprising Mariko Sato (Producer), Tetsuya Nomura (Creative Director), and Yoshinori Kitase (Executive Producer).
Several noteworthy points are made throughout this interview, such as a Crisis Core remaster being a heavily desired project by staff for quite a while, but time constraints restricting the idea. However, the most significant response was from Sato regarding whether this remaster would feature any signification story additions:
In regards to new things in Crisis Core Reunion story wise, we’re really doing a faithful retelling of the original Crisis Core so there are no new story elements but there are, on the other hand, many adjustments and improvements that we made to the gameplay experience as a whole. One of the big things was the battles, we wanted to make sure that players coming from the Final Fantasy VII Remake experience would be able to kind of just jump into Crisis Core and have a smooth experience. So there’s some adjustments we’re making there.
There has been great speculation about whether Reunion would alter story elements to tie directly into certain events in Remake and Rebirth, but it’s confirmed that won’t overtly be the case. Sato also clarifies that the sillier parts of the game won’t be changed, like the Sephiroth fan club emails.
I recommend giving the full interview a read for deeper insights, especially regarding the efforts to replicate this title for a more modern audience.
This following point is legitimately awesome:
The gameplay is also getting an update, with Zack’s attack combos now being linkable and Limit Breaks being accessible at any time, not just when they pop up in the in-game slot machine, known as the Digital Mind Wave system or DMW.
IGN conducted an interview, with it being confirmed that “the PC version will target an impressive 120fps while the PS5 and Xbox Series X|S versions will be 60fps.” No Switch version details were provided, aside from resolution and FPS having to be altered. Further, the game engine being utilized is Unreal 4.
- View our hub article housing all of the recent Final Fantasy VII 25th Anniversary news
- Final Fantasy VII Remake Intergrade has been officially released for Steam & Steam Deck.
- Final Fantasy VII: Ever Crisis Closed Beta Test Arriving This Year
- Crisis Core: Final Fantasy VII Reunion Announced for All Consoles & PC; Winter 2022
- Final Fantasy VII Rebirth (Remake Part 2) Announced
Crisis Core: Final Fantasy VII Reunion is set to be a modernized retelling of the original Crisis Core: Final Fantasy VII, a prequel to the game that initiated this beloved sub-franchise. Players control Zack, a hyperactive and determined SOLDIER yearning to become not only First Class, but also a hero in his own right. Combat utilizes real-time action elements alongside the innovative “Digital Mind Wave” system, used to perform special attacks called Limit Breaks and achieve other notable feats.
Crisis Core: Final Fantasy VII Reunion is releasing for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC via Steam in Winter 2022.
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