Title: Corpse Party 2: Dead Patient
Release Date: October 10, 2019
Reviewed On: PC
I enjoy it when a series manages to improve over each entry. However, I find this to be something that doesn’t happen too often, especially when I think so highly of a particular title. Well, after playing Corpse Party 2: Dead Patient, I can say any string of so-so sequels is over. After the new PC and Switch release of Blood Drive, Dead Patient follows up with a unique story that takes place after the previous events. One positive aspect here is that, as the title might imply, Corpse Party 2: Dead Patient is a standalone story and is playable without any prior knowledge. That said, familiar characters do make an appearance through this new nightmare.
Corpse Party 2: Dead Patient takes place five years after the events of Corpse Party: Blood Drive, but unlike the usual Corpse Party series, this one takes place in a hospital called “Amare Patriarcha Crucis.” The main protagonist of the story is Ayame Itou, who wakes up from a coma, strapped to an operating table. Incidentally, she can’t remember anything about herself or the events that led her to the hospital bed. After finding her patient record, her memories begin to recover, although more is revealed over time. After finding her bearings, she forms a plan of escape. However, getting out of the room was only the first challenge and she figures out that she might not be alone.
Given that this game is meant to be episodic, it’s evident that all the mysteries won’t get resolved with the first episode. Instead of revealing too much, I felt like the story became more confusing with lose ends not being tied up. After completing both endings, I didn’t feel like I understood what was going on. However, that doesn’t mean that the story was terrible in any way. Surprisingly, the real frustration that I felt was that I couldn’t go on to the next episode to get the whole story. That said, the first episode feels like an introduction to this new setting, and I feel like it might turn out to be quite refreshing. Given that this entry doesn’t take place in a school, I was excited to be exploring some new halls.
Corpse Party 2: Dead Patient is quite linear, and almost every door is locked at the beginning of the game. Each new locked door presents a challenge to figure out how to open it, which is done through light puzzle solving. There are two floors to explore, and I found that the game provides a decent amount of direction to keep the player progressing the narrative. Thankfully, the room locations are obvious, so I didn’t have any problems with getting lost. When you have to do something, an objective pops up, which you can recheck when saving. Like in the previous entries, there is also an extra chapter available that revolves around Satoshi, who fans will recognize.
Something new that I noticed is that you can equip various items when it is necessary to use one of them. Having an equipped item makes it easier to use when trying to interact with an object; This also speeds things up when solving puzzles. It’s possible to carry three items with you, which can include bandaging material used to recover health and cans used to distract enemies. That said, enemies roam around in some parts of the game that require you to dodge, avoid, or hide from them. As usual, you can also hide in cabinets, which allows you to still see the enemies position so you know exactly when to show up again.
I enjoyed the boss battles in Dead Patient as you don’t have to hit the enemy directly. Instead, here is a specific way to defeat them. At first, I was confused about what to do since it isn’t explained clearly, but I got the hang of it after a few tries. I ended enjoying this approach of using the game’s environments and the tools I had to overcome these encounters. Additionally, there are many puzzles spread out throughout the game, and while I found most of them were pretty clear, it still required a bit of thinking to be able to solve them.
Returning are the True Endings for each chapter, which is necessary to unlock the next one. Yes, this means there’s also Bad Endings. The Bad Endings branch from various parts of the story, but don’t provide new insight. While there isn’t a lot of change, the story still turns out different depending on your action, and you might likely regret the decisions you make. Although it’s only one specific action, the choices make a difference, and the Bad Endings made me want to jump right back in to try again.
I have to admit the Corpse Party series is still managing to surpass my expectations, and while the first chapter doesn’t reveal too much about the story, I’m eager to have my questions answered. The gameplay is very similar to the previous Corpse Party games, but I found that Dead Patient made small improvements that made it a more enjoyable experience.
An interesting aspect of the game is that it gives off an escape game vibe, and every action you make serves the purpose of surviving and escaping the horror. That said, Dead Patient is a game that will delight every Corpse Party fan, while newcomers of this series can use it as their first trip through this nightmare.
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