Code Vein Developers Detail Art Direction and How Mia Was Originally for a Different Game in New Video

Bandai Namco launched a new behind the scenes video for their dungeon-crawling RPG Code Vein, coming to PlayStation 4, Xbox One, and PC-via Steam on September 27.

The video is hosted by Producer Keita Iizuka, Director Hiroshi Yoshimura, Character Designer Kurumi Kobayashi, and Art Director Koichi Itakura, as they talk about the art direction of the game and character design.

During the game’s development, Yoshimura-san was looking through Kobayashi-san’s designs and found Mia, who has become a pretty popular character amongst fans. However, Mia Karnstein wasn’t originally planned to be in Code Vein, but rather a different project that she was working on. However, once Yoshimura-san saw Mia’s character, he knew she was perfect for Code Vein.

The concept for each of the characters was to present them as a rough and tumble group and give them that “gangster” look. Kobayashi-san adds, “We wanted the group to feel like a gang of badasses that looked out for each other, while also keeping intact the frail yet bewitching quality of vampires.”

The video then details how the character transforms into the game and how they accomplished these movements in combat.

Code Vein is an action-adventure game where players will be able to craft their own weapons and customize their experience by fine-tuning their character’s playstyle during the game’s dark and gritty narrative. We had the chance to play through the during the recent Network Test and saw that it definitely borrows some elements of Dark Souls, but it does enough to make itself stand out in the genre. The game focuses heavily on character growth and weapon customization as the player searches for Blood Beads in a post-apocalyptic world.

You can watch the new video below:

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Azario Lopez

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