Sabotage announced their newest title, Sea of Stars, a turn-based RPG set in the universe of The Messanger, will have music composed by Chrono Trigger composer Yasunori Mitsuda.
Mitsuda has been known for his work on other beloved RPGs, including Xenogears and Shadow Hearts, and he will now lend his talents to this project. This will be a collaboration with Sea of Stars’ composer Eric W. Brown, who previously worked on The Messenger.
“Without knowing exactly why ‘I want to write music for this game’ was the feeling I had while seeing it convey the nostalgic golden age of the 90s,” said Mitsuda. “Although there are still many games being released with this classic style, I don’t think players are satisfied with just nostalgia. As seen in their previous game, by adding new systems and ideas to classic formulas, Sabotage Studio breathes fresh, new air into their work.
He continued, “Impressed by the respect they show for past games while at the same time giving players new ways to have fun, I found myself wanting to make a game with everyone at Sabotage Studio. Please look forward to an exciting adventure.”
Creative Director and Sabotage CEO Thierry Boulanger said, “Mitsuda’s music has carried me for years, I still listen to his work every week while working at the studio. He has been such an inspiration for so many of us; we couldn’t be more honored that some of his music will be added to our game. It’s exactly what Sea of Stars needed to feel truly whole.”
Additionally, the game will receive a physical release from Limited Run Games, which will include a unique key art cover from artist Bryce Kho.
The Kickstarter is still live for the project and is currently 500% funded.
Sea of Stars stars Valere and Zale, two characters who share the same fate of becoming Solstice Warriors. Each shares the power of the Sun and Moon to perform what is known as Eclipse Magic to fight against an evil alchemist known as The Fleshmancer.
Combat in Sea of Stars has players take control of six-party members in turn-based RPG systems. The game also removes level grinding as character skills are unlocked through game progression and not tied to how many fights are taken on. Still, when battles take place, players must use their tactical skills to make it out and pre-emptively counter powerful enemy attacks.
Sea of Stars is in development for PC-via Steam and consoles for a 2022 launch.
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