Call of Duty: Black Ops Cold War Reveals Zombies in New Trailer
Activision revealed zombie details for the Treyarch and Raven Software-developed Call of Duty: Black Ops Cold War coming to PlayStation 4, Xbox One, and PC-via Battle.net on November 13, with PlayStation 5 and Xbox Series X version planned for a holiday 2020 release.
The publisher released a new video where Treyarch director of communications John Rafacz walks players through the new zombie mode. Players will be able to play zombies, solo or co-op, which will center around a narrative that pushes the over-the-top mode to new heights. Players will find that this zombie experience features new characters that find themselves in the map Die Maschine, which was created as a nod to the first map, Nacht der Untoten.
The developer details in a new blog entry:
As part of Requiem, a CIA-backed international response team led by Grigori Weaver from the original Black Ops story, operatives explore a World War II bunker that hasn’t only been ravaged by time…
While fighting to suppress the unnatural phenomena at this graffiti-skinned, boarded-up bunker, Requiem team members investigate what lies beneath this structure that’s been left to crumble after decades of disservice. Should they succeed, Requiem may uncover a cache of decades-old secrets that upend the global order.
At the same time, a Soviet-led division and rival to Requiem, the Omega Group, enters the fray. The Omega Group also has a keen interest in studying and harnessing the unexplained events and anomalies manifesting around the globe.
Between Requiem and Omega Group, there are plenty of characters who may aid or hinder your journey, while others have separate, unknown agendas that will be up to players to discover. Among this cast, there is one particular contact – Sam – who seems eager to share intel discovered from deep within the KGB.
The zombie mode will be cross-play as well as cross-gen across each version. Battle Pass will track player’s progress in zombies, much like Call of Duty: Warzone. Weapons will have rarity to them, and they can be sustainable in later rounds after being transformed.
You can watch the video below:
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