THQ Nordic has confirmed that the next-gen enhancements of Biomutant will differ between PlayStation 5 and Xbox Series X.
The publisher announced that “due to technical issues,” the game will run on PS5 hardware at native 1080p at 60 FPS, upscaled to 4k at 60 FPS with Dynamic Resolution. However, the Xbox Series X version runs native 4k at 60 FPS with Dynamic Resolution.
First off, congrats to the developers for adding support for these next-gen consoles 3/4 through the game’s development. However, it seems people are upset about this difference in resolution. The technical issues the developer is pointing to seem to only affect the PS5 version when it’s running at native 4k.
It’s safe to say that brand loyalty is a thing, but for people gamers to lash out so harshly at a team of 20 developers because they encountered an issue is embarrassing. The upscaled resolution may have an effect on the game’s visuals, but it won’t affect if you’re having fun or not. I doubt there will be one PS5 player out there thinking, “Man, I will have so much more fun with this PS4 game if it was running at native 4k on my PS5.”
Common gamers. This isn’t even the official PS5 or Xbox Series X version of the game, which will launch later. This is the PS4 version running on PS5.
Here’s a statement from the publisher:
With this build, the option for native 4k on PlayStation has been deactivated due to stability- and performance-related reasons.
What you see here is 1080p @60fps upscaled to 4k @60fps. It will remain deactivated for the release version, too.
It will not be a native current-gen experience. More information on that will follow soon, though.
I was going to link a bunch of comments in this article, but it’s not worth it. Let’s just move on from all this and submit feedback in a respectful way to the teams who create these games.
Biomutant is coming to PlayStation 4, Xbox One, and PC on May 25.
You can see the game running on both Xbox Series X and PS5 below:
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