Bayonetta 3 Discusses Modeling, Expressions & Environmental Design

Developer PlatinumGames’ official blog has shared a new post from Bayonetta 3’s character modeler, Masahiro Mune, discussing and showcasing his work on modeling the Homunculi and Infernal Beasts.

The following images originate from the digital sculpting software ZBrush. These particular models were used as the basis for the finalizations.

Additionally, a blog post by the game’s lead facial animator, Akifumi Sengan, discusses their efforts with Bayonetta and Viola. Sengan emphasized how the enhanced realism and Bayonetta’s added layer of cuteness made crafting this depiction of her challenging. As for Viola, her “Japanese comic book-[like]” expressions were highlighted.

Lastly, the developer’s most recent blog post comprises setting analysis with lead environmental artist Yasutaka Maeki. He reveals that all signs seen throughout the title depict PlatinumGames’ staff. Moreover, environmental destruction was a primary focus to account for the new, grander gameplay abilities.

Videos showcasing these aforementioned avenues of information are viewable below:

Check out our Bayonetta 3 review.

A prequel for the series, Bayonetta Origins: Cereza and the Lost Demon, was recently announced and is launching for Switch on March 17, 2023.


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Orpheus Joshua

Random gamer equally confused by the mainstream and the unusual. Fan of JRPGs, Action, Platformers, Rhythm, and Adventure titles.