Bayonetta 3 Lead Composer Discusses Soundtrack Creation & Inspirations; Roughly 80 More Songs Than Bayonetta 2
Developer PlatinumGames has released its first blog post from lead composer Naofumi Harada discussing the soundtrack of the recently released Bayonetta 3.
- Umbran Studies #1
- Umbran Studies #2
- Concept Art, Infernal Demon Designs & Staff Commentary
- Weapon Designs & Post-Launch Overview Trailer
- Modeling, Expressions & Environmental Design
- Game Rebalancing Patch
- β1 + β3 Bayonetta Designs
- Cheshire Cat Design
- Demon Masquerades’ Designs
Harada discusses his background and what his position actually entails, comprising determining the very direction the soundtrack should take, the number of songs to be included, and meeting with external composers. He also emphasizes that the work the team had for Bayonetta 3 was on a massive scale, with there being almost 80 more tracks than Bayonetta 2. To achieve this feat, a team of 11 in-house songwriters and 8 external composers was made.
The primary mission of Bayonetta 3’s composition was to meld the oppositional worldviews of “a dark and grim atmosphere throughout the entire experience” and Bayonetta’s usual sultry self. Further, the Homunculi enemies have patterns resembling the “karakusa” arabesque pattern in the East, with their dedicated tracks made to reflect that design choice.
For a closer analysis of stage-specific tracks, check out the blog post. In addition, the Bayonetta 3 soundtrack is launching next month.
In case you missed it, Nintendo uploaded a roughly seven-minute performance of Bayonetta 3’s theme song, “We Are As One.”
Check out our Bayonetta 3 review.
You can view the official video form of this blog post below:
Bayonetta Origins: Cereza and the Lost Demon will launch for Nintendo Switch on March 17, 2023. Pre-orders are now available, too.
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