IGN recently had the opportunity to chat with developer FromSoftware, including Hidetaka Miyazaki, regarding the newly announced Armored Core VI Fires of Rubicon.
He revealed that single-player is a pursued focus of this entry, and the mission-based approach will be retained from previous games instead of opting for what Soulsborne has done. In fact, gameplay will not be like Soulsborne at all, with Miyazaki stating that intricate mech customization will be at the forefront of this experience. In addition, boss battles are emphasized facets that will be highlighted.
Sekiro’s lead designer, Masaru Yamamura, is also working on this title. In the interview, he stated that while no elements from that game will be directly incorporated, the “same essence of battle such as aggressive, speed change and action-oriented fighting,” will be there. Further, the exceptionally higher budget for this entry compared to the previous games in the Armored Core series was also brought up quite often, as there’s much more the team can now do.
Moreover, despite the single-player focused story mode, a multiplayer versus mode has been confirmed but not much more than that. The story and setting this time around are entirely fresh, too, with no direct links to previous entries.
If you’re interested in more details, like the game’s general design approach, lessons learned from previous titles, and more, check out IGN’s full interview.
Armored Core VI Fires of Rubicon will launch for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and PC via Steam in 2023.
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