Armed Fantasia Weapon Designs All Finished; Grootslang Enemy Introduced

Armed Fantasia Weapon Designs All Finished; Grootslang Enemy Introduced

The official Kickstarter page for the upcoming Wild Arms spiritual successor, Armed Fantasia, has shared new development progress updates.

Landscapes and Lostave, the town where Ingram’s childhood home is, are being polished up and worked on. Regarding Lostave, it’s described as the following by chief director Ishii:

“Regarding Lostave… It’s a place where people who excavate massive ruins ended up gathering and turned into a sort of settlement at some point, making it a town that embodies the westernpunk characteristics of Armed Fantasia. The combination of the Western-style buildings and giant mining machines make it unique.”

Moreover, aside from some discussion surrounding the storyboarding process, the designs for weapons used by allies and enemies have been completed.

“In this game, excluding the incredible energy source known as the Lacrima Drive, the weapons all have rather secure constructions to them, which makes us want exact scale props.”

Lastly, the Grootslang enemy has been unveiled, which is an elephant. Images of its front and back were shown off, viewable below:

You can view the official Armed Fantasia Kickstarter page for additional comments.

Be sure to check out our extensive coverage of this upcoming title.

Taking place in the land of Londenium, the protagonist, Ingram, decides to leave his hometown after his grandfather passes away. He then becomes a Pathfinder, a profession utilizing ARM (Aether Reaction Maximizer) weaponry to rid the world of Anomalies.

Throughout this Westernpunk wilderness, Ingram will make many allies and enemies involved in a battle that will bring Londenium’s past and future to light. Two of his party members are named Euclid Sturges and Alicia Fairhead.

Players can look forward to a “large-scale party-based JRPG adventure,” where an enormous World Map housing puzzles, sea and air navigation with vehicles, and racing with genuine momentum is present. Dungeon exploration will have party members use their Gadgets, which prevail against obstacles in unique ways.

Combat will be turn-based, using the Cross Order Tactics system. “Successive character actions play a key role in the Chain Order, and disruptive Force Breaks interrupt enemy turn order,” so a vast degree of strategy is strongly emphasized.

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